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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-04 05:05:42 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-04 05:05:42 +0000 |
commit | 13f47218bbda7251a2521eda0c4a858ea333bbee (patch) | |
tree | fef4d2076355461b7c64dedd1676a90351cbc23d /crawl-ref/source/luadgn.cc | |
parent | 92c238f2c7ed33f3ebffc22fe08b1c51f98814b1 (diff) | |
download | crawl-ref-13f47218bbda7251a2521eda0c4a858ea333bbee.tar.gz crawl-ref-13f47218bbda7251a2521eda0c4a858ea333bbee.zip |
Moved all of the bazaar specific logic/code to dat/bazaar (or turned the
code into Lua utility functions which can be reused by things other than
bazaars). Related changes:
* Portal vault entrances now work if they have destinations ("dst" property)
besides "bazaar" (though it still causes an assert if no matchng
maps for the destination can be found).
* The floor and rock colour for a level are generated once and then stored
in the save file, rather than being constantly regenerated (which means
that bazaar floor colours are now truly random, rather than being tied
to the depth of the bazaar entrance).
* The floor and rock colour for a portal vault (or for any level containing
any vault) can be set with ROCKCOL and FLOORCOL (which currently only
accepts a single colour, unlike COLOUR); there are also Lua functions for
querying and setting the colours.
* Each portal vault level_type_name can have an associated Lua callback
which is called when level generation is complete; it can be used for
things like stair fixup.
I also moved the Halls of Zot rock/floor colour special casing to the
dat/zot.des file, since it was easy once ROCKCOL and FLOORCOL had been
implemented.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2314 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.cc')
-rw-r--r-- | crawl-ref/source/luadgn.cc | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/crawl-ref/source/luadgn.cc b/crawl-ref/source/luadgn.cc index 66575837c9..b72b9e4f5c 100644 --- a/crawl-ref/source/luadgn.cc +++ b/crawl-ref/source/luadgn.cc @@ -23,6 +23,7 @@ #include "stuff.h" #include "tags.h" #include "terrain.h" +#include "view.h" // Lua interpreter for the dungeon builder. CLua dlua(false); @@ -924,6 +925,139 @@ static int dgn_load_des_file(lua_State *ls) return (0); } +static int dgn_floor_colour(lua_State *ls) +{ + MAP(ls, 1, map); + + const char *s = luaL_checkstring(ls, 2); + int colour = str_to_colour(s); + + if (colour < 0 || colour == BLACK) + { + std::string error; + + if (colour == BLACK) + { + error = "Can't set floor to black."; + } + else { + error = "No such colour as '"; + error += s; + error += "'"; + } + + luaL_argerror(ls, 2, error.c_str()); + + return (0); + } + + map->floor_colour = (unsigned char) colour; + return (0); +} + +static int dgn_rock_colour(lua_State *ls) +{ + MAP(ls, 1, map); + + const char *s = luaL_checkstring(ls, 2); + int colour = str_to_colour(s); + + if (colour < 0 || colour == BLACK) + { + std::string error; + + if (colour == BLACK) + { + error = "Can't set rock to black."; + } + else { + error = "No such colour as '"; + error += s; + error += "'"; + } + + luaL_argerror(ls, 2, error.c_str()); + + return (0); + } + + map->rock_colour = (unsigned char) colour; + + return (0); +} + +static int dgn_get_floor_colour(lua_State *ls) +{ + PLUARET(string, colour_to_str(env.floor_colour)); +} + +static int dgn_get_rock_colour(lua_State *ls) +{ + PLUARET(string, colour_to_str(env.rock_colour)); +} + +static int dgn_change_floor_colour(lua_State *ls) +{ + const char *s = luaL_checkstring(ls, 1); + int colour = str_to_colour(s); + + if (colour < 0 || colour == BLACK) + { + std::string error; + + if (colour == BLACK) + { + error = "Can't set floor to black."; + } + else { + error = "No such colour as '"; + error += s; + error += "'"; + } + + luaL_argerror(ls, 1, error.c_str()); + + return (0); + } + + env.floor_colour = (unsigned char) colour; + + viewwindow(true, false); + + return (0); +} + +static int dgn_change_rock_colour(lua_State *ls) +{ + const char *s = luaL_checkstring(ls, 1); + int colour = str_to_colour(s); + + if (colour < 0 || colour == BLACK) + { + std::string error; + + if (colour == BLACK) + { + error = "Can't set rock to black."; + } + else { + error = "No such colour as '"; + error += s; + error += "'"; + } + + luaL_argerror(ls, 1, error.c_str()); + + return (0); + } + + env.rock_colour = (unsigned char) colour; + + viewwindow(true, false); + + return (0); +} + const char *dngn_feature_names[] = { "unseen", "closed_door", "secret_door", "rock_wall", "stone_wall", @@ -1199,6 +1333,127 @@ static int dgn_mons_from_index(lua_State *ls) return (1); } +static int lua_dgn_set_lt_callback(lua_State *ls) +{ + const char *level_type = luaL_checkstring(ls, 1); + + if (level_type == NULL || strlen(level_type) == 0) + return (0); + + const char *callback_name = luaL_checkstring(ls, 2); + + if (callback_name == NULL || strlen(callback_name) == 0) + return (0); + + dgn_set_lt_callback(level_type, callback_name); + + return (0); +} + +static int dgn_fixup_stairs(lua_State *ls) +{ + const dungeon_feature_type up_feat = + dungeon_feature_by_name(luaL_checkstring(ls, 1)); + + const dungeon_feature_type down_feat = + dungeon_feature_by_name(luaL_checkstring(ls, 2)); + + if (up_feat == DNGN_UNSEEN && down_feat == DNGN_UNSEEN) + return(0); + + for (int y = 0; y < GYM; ++y) + { + for (int x = 0; x < GXM; ++x) + { + const dungeon_feature_type feat = grd[x][y]; + if (grid_is_stone_stair(feat) || grid_is_rock_stair(feat)) + { + dungeon_feature_type new_feat = DNGN_UNSEEN; + + if (grid_stair_direction(feat) == CMD_GO_DOWNSTAIRS) + new_feat = down_feat; + else + new_feat = up_feat; + + if (new_feat != DNGN_UNSEEN) + { + grd[x][y] = new_feat; + env.markers.add( + new map_feature_marker( + coord_def(x, y), + new_feat)); + } + } + } + } + + return (0); +} + +static int dgn_floor_halo(lua_State *ls) +{ + std::string error = ""; + + const char* s1 = luaL_checkstring(ls, 1); + const dungeon_feature_type target = dungeon_feature_by_name(s1); + + if (target == DNGN_UNSEEN) + { + error += "No such dungeon feature as '"; + error += s1; + error += "'. "; + } + + const char* s2 = luaL_checkstring(ls, 2); + unsigned char colour = str_to_colour(s2); + + if (colour == -1) + { + error += "No such colour as '"; + error += s2; + error += "'."; + } + else if (colour == BLACK) + { + error += "Can't set floor colour to black."; + } + + if (error != "") + { + luaL_argerror(ls, 2, error.c_str()); + return(0); + } + + for (int y = 0; y < GYM; ++y) + { + for (int x = 0; x < GXM; ++x) + { + const dungeon_feature_type feat = grd[x][y]; + if (feat == target) + { + + for (int i=-1; i<=1; i++) + for (int j=-1; j<=1; j++) + { + if (!map_bounds(x+i, y+j)) + continue; + + const dungeon_feature_type feat2 = grd[x+i][y+j]; + + if (feat2 == DNGN_FLOOR + || feat2 == DNGN_UNDISCOVERED_TRAP) + { + env.grid_colours[x+i][y+j] = colour; + } + } + } + } + } + + return (0); +} + + static const struct luaL_reg dgn_lib[] = { { "default_depth", dgn_default_depth }, @@ -1218,6 +1473,8 @@ static const struct luaL_reg dgn_lib[] = { "subst", dgn_subst }, { "nsubst", dgn_nsubst }, { "colour", dgn_colour }, + { "floor_colour", dgn_floor_colour}, + { "rock_colour", dgn_rock_colour}, { "subst_remove", dgn_subst_remove }, { "map", dgn_map }, { "mons", dgn_mons }, @@ -1249,6 +1506,13 @@ static const struct luaL_reg dgn_lib[] = { "mons_from_index", dgn_mons_from_index }, { "change_level_flags", dgn_change_level_flags}, { "change_branch_flags", dgn_change_branch_flags}, + { "get_floor_colour", dgn_get_floor_colour}, + { "get_rock_colour", dgn_get_rock_colour}, + { "change_floor_colour", dgn_change_floor_colour}, + { "change_rock_colour", dgn_change_rock_colour}, + { "set_lt_callback", lua_dgn_set_lt_callback}, + { "fixup_stairs", dgn_fixup_stairs}, + { "floor_halo", dgn_floor_halo}, { NULL, NULL } }; |