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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-31 19:52:18 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-31 19:52:18 +0000 |
commit | 6235210791fbc6a6b61d8d7975ab425a9e90e68a (patch) | |
tree | 2746db08081b793e1da0ca0b93f7f9ca6b245eb2 /crawl-ref/source/luadgn.cc | |
parent | 3846460d200480f3af4c345c4137f9bbee818b24 (diff) | |
download | crawl-ref-6235210791fbc6a6b61d8d7975ab425a9e90e68a.tar.gz crawl-ref-6235210791fbc6a6b61d8d7975ab425a9e90e68a.zip |
Ha, I knew there was a reason to cleaning up dungeon.cc - learning by
osmosis... :p
Anyway, killing the royal jelly now turns all stone walls on the level
into clear rock, together with a cute message.
This currently only works if you actually kill it on the bottom level
- other than the lua magic, which sets a marker to work no matter where
you kill the jelly (I think). Still, it's better than nothing.
Instead of introducing a wrapper function I probably should have made
replace_area non-static, but I wasn't sure if there might be a better
way to do this, and wanted to avoid having to change (and then
possibly change back) all calls and their indenting.
I would have changed the rune probability as well, but I wasn't
entirely sure, how. If I had to guess, I'd say that changing P -> O on
the branch map is the way to go.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3986 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.cc')
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