summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/luadgn.h
diff options
context:
space:
mode:
authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 09:42:58 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 09:42:58 +0000
commit7a5387cbd6aa4682c7f2845bde065a9e0b828e23 (patch)
tree995b883e6d67e8c9011bb02133b83ce65dcfa47a /crawl-ref/source/luadgn.h
parent922cba628d3d6377574a90c7a817c10d84ed7f85 (diff)
downloadcrawl-ref-7a5387cbd6aa4682c7f2845bde065a9e0b828e23.tar.gz
crawl-ref-7a5387cbd6aa4682c7f2845bde065a9e0b828e23.zip
This was originally going to be a small refactor of stash.cc before
getting into stash/item finding, but it ended up big. Removed the read/writeThing API in favor of the marshall/unmarshallThing API. It was slightly awkward in a couple spots where the format of writeThing and marshallThing differed slightly (strings, level_id, level_pos). Doesn't affect savegames. When it's is okay to break savegames (maybe just before releasing 0.4?) it would be nice to remove the few remaining redundancies listed above. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/luadgn.h')
-rw-r--r--crawl-ref/source/luadgn.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/crawl-ref/source/luadgn.h b/crawl-ref/source/luadgn.h
index 87737d61fa..8dd447c175 100644
--- a/crawl-ref/source/luadgn.h
+++ b/crawl-ref/source/luadgn.h
@@ -18,6 +18,9 @@ extern CLua dlua;
// Lua chunks cannot exceed 512K. Which is plenty!
const int LUA_CHUNK_MAX_SIZE = 512 * 1024;
+class reader;
+class writer;
+
class dlua_chunk
{
private:
@@ -65,8 +68,8 @@ public:
const std::string &compiled_chunk() const { return compiled; }
- void write(FILE *) const;
- void read(FILE *);
+ void write(writer&) const;
+ void read(reader&);
};
void init_dungeon_lua();