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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-18 09:20:21 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-18 09:27:47 +0100 |
commit | 0097c100541ce857d935dec6451f05ebff7af5ae (patch) | |
tree | 90278e0b8bc510cc6c7f38566abfed1aaf8c7388 /crawl-ref/source/main.cc | |
parent | b96b6dccf33ba3cf2b179f044dc3c62e80960147 (diff) | |
download | crawl-ref-0097c100541ce857d935dec6451f05ebff7af5ae.tar.gz crawl-ref-0097c100541ce857d935dec6451f05ebff7af5ae.zip |
Revert "Bug 2899436: Seen tiles not drawn on load game"
This reverts commit 3a6efa8421c1461ae7b8191d3ac57a819abe5eb4.
The earlier los_update call seems to not be required anymore.
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r-- | crawl-ref/source/main.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc index f4a745c6d5..29f262bfc7 100644 --- a/crawl-ref/source/main.cc +++ b/crawl-ref/source/main.cc @@ -3848,7 +3848,6 @@ static bool _initialise(void) maybe_update_stashes(); // This just puts the view up for the first turn. - you.update_los(); // Needed for tiles to draw in-LOS terrain. viewwindow(false); activate_notes(true); |