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authorRobert Vollmert <rvollmert@gmx.net>2009-11-18 09:20:21 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-18 09:27:47 +0100
commit0097c100541ce857d935dec6451f05ebff7af5ae (patch)
tree90278e0b8bc510cc6c7f38566abfed1aaf8c7388 /crawl-ref/source/main.cc
parentb96b6dccf33ba3cf2b179f044dc3c62e80960147 (diff)
downloadcrawl-ref-0097c100541ce857d935dec6451f05ebff7af5ae.tar.gz
crawl-ref-0097c100541ce857d935dec6451f05ebff7af5ae.zip
Revert "Bug 2899436: Seen tiles not drawn on load game"
This reverts commit 3a6efa8421c1461ae7b8191d3ac57a819abe5eb4. The earlier los_update call seems to not be required anymore.
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r--crawl-ref/source/main.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc
index f4a745c6d5..29f262bfc7 100644
--- a/crawl-ref/source/main.cc
+++ b/crawl-ref/source/main.cc
@@ -3848,7 +3848,6 @@ static bool _initialise(void)
maybe_update_stashes();
// This just puts the view up for the first turn.
- you.update_los(); // Needed for tiles to draw in-LOS terrain.
viewwindow(false);
activate_notes(true);