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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-17 14:48:04 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-17 14:50:12 -0800
commit3a6efa8421c1461ae7b8191d3ac57a819abe5eb4 (patch)
treec5f17a963a123f70cfaca2f86bc86340ab2eedac /crawl-ref/source/main.cc
parent3a85576b56a1c3098689d2f588950908c981492d (diff)
downloadcrawl-ref-3a6efa8421c1461ae7b8191d3ac57a819abe5eb4.tar.gz
crawl-ref-3a6efa8421c1461ae7b8191d3ac57a819abe5eb4.zip
Bug 2899436: Seen tiles not drawn on load game
Seems adding "you.update_los();" right before "viewwindow()" in _initialise() fixes the problem.
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r--crawl-ref/source/main.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc
index 75e7d3cb1f..bfe10cfc39 100644
--- a/crawl-ref/source/main.cc
+++ b/crawl-ref/source/main.cc
@@ -3847,6 +3847,7 @@ static bool _initialise(void)
maybe_update_stashes();
// This just puts the view up for the first turn.
+ you.update_los(); // Needed for tiles to draw in-LOS terrain.
viewwindow(false);
activate_notes(true);