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authorCharles Otto <ottochar@gmail.com>2009-11-15 20:33:39 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:56 -0500
commitaf7a73027bddcff39a6ba1b08398a5310e5797ac (patch)
tree4b9b62221f97c36729f10a5abe92b6a55c9aa0e1 /crawl-ref/source/main.cc
parent59fc71976324c4f9153bedeac1fb0f788043b692 (diff)
downloadcrawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.tar.gz
crawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.zip
Make per turn hunger proportional to time_taken
This is somewhat sloppy numerically since the per turn hunger values are rather small and scaling them can easily take the value to zero. I'm assuming using div_rand_round is good enough. Also doubling the hunger increase from haste to keep parity now that hasted turns cause half the hunger of unhasted turns.
Diffstat (limited to 'crawl-ref/source/main.cc')
-rw-r--r--crawl-ref/source/main.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/main.cc b/crawl-ref/source/main.cc
index bfb63c82a6..559d377f74 100644
--- a/crawl-ref/source/main.cc
+++ b/crawl-ref/source/main.cc
@@ -2829,7 +2829,9 @@ void world_reacts()
_decrement_durations();
- const int food_use = player_hunger_rate();
+ int food_use = player_hunger_rate();
+ food_use = div_rand_round(food_use * you.time_taken, BASELINE_DELAY);
+
if (food_use > 0 && you.hunger >= 40)
make_hungry(food_use, true);