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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-24 16:27:58 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-24 16:27:58 +0000
commit93f5fdd067279f953af9440fa7c712985e6ecf34 (patch)
tree177f36448c1dbeedf772d627e654714c704d6b22 /crawl-ref/source/makefile.dos
parentc633d5d2b956aab18819d51236982db57ee17134 (diff)
downloadcrawl-ref-93f5fdd067279f953af9440fa7c712985e6ecf34.tar.gz
crawl-ref-93f5fdd067279f953af9440fa7c712985e6ecf34.zip
Implemented .des file caching (speeds startup a fair bit): .des files are
parsed only once (unless they're modified again). Crawl also keeps only map stubs in memory (name, place, orient, tags) and loads the map body only when it is actually selected by the dungeon builder. This probably breaks the Windows build, will be fixed soonish. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
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