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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-30 13:19:56 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-30 13:19:56 -0500
commit4ec3018c0783e4c9c4a0a46658dec099d0969b67 (patch)
treee5a51ff3fe4810c34fe8e985129e0a5d9d3163ad /crawl-ref/source/makeitem.cc
parentd3e6966626f42de9981d62b8a8f456631d9eded9 (diff)
downloadcrawl-ref-4ec3018c0783e4c9c4a0a46658dec099d0969b67.tar.gz
crawl-ref-4ec3018c0783e4c9c4a0a46658dec099d0969b67.zip
And tweak them again, as Grum is always supposed to wear an animal skin
according to his description.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 1eb372458e..ff2fc0b3ac 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -4254,7 +4254,7 @@ void give_armour(monsters *mon, int level)
case MONS_GRUM:
item.base_type = OBJ_ARMOUR;
- item.sub_type = coinflip() ? ARM_ANIMAL_SKIN : ARM_ROBE;
+ item.sub_type = ARM_ANIMAL_SKIN;
break;
case MONS_URUG: