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authorAdam Borowski <kilobyte@angband.pl>2009-12-20 20:12:49 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-20 20:30:43 +0100
commit679a19dda682726b0cfe0d13e96aef43987f9f12 (patch)
tree6c4eadc03fe0b383e67a09977d3fdec408324249 /crawl-ref/source/makeitem.cc
parentab23b2d884b7eafc8bd17baa818102f14d165e5e (diff)
downloadcrawl-ref-679a19dda682726b0cfe0d13e96aef43987f9f12.tar.gz
crawl-ref-679a19dda682726b0cfe0d13e96aef43987f9f12.zip
Replace long debug message calls with dprf(), except for cases where a dumb compiler
could call unnecessary functions. For paranoia, I left even any uses of std::string.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 1e8f2a6147..3d8421ade8 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -884,9 +884,7 @@ static weapon_type _determine_weapon_subtype(int item_level)
static bool _try_make_item_special_unrand(item_def& item, int force_type,
int item_level)
{
-#ifdef DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "Making special unrand artefact.");
-#endif
+ dprf("Making special unrand artefact.");
bool abyss = item_level == level_id(LEVEL_ABYSS).absdepth();
int idx = find_okay_unrandart(item.base_type, force_type,