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authorAdam Borowski <kilobyte@angband.pl>2009-11-12 21:04:20 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-12 21:04:20 +0100
commit73efe6fec46dbbf162bc29d1ee80e0c0462b15fd (patch)
tree226e584bb1ba24755d691b940e4a6240e7815ed8 /crawl-ref/source/makeitem.cc
parent28af63f40ce7f996d4dd4aeab049510ae7557fd4 (diff)
downloadcrawl-ref-73efe6fec46dbbf162bc29d1ee80e0c0462b15fd.tar.gz
crawl-ref-73efe6fec46dbbf162bc29d1ee80e0c0462b15fd.zip
Relax checks for whether a brand fits a piece of armour.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc24
1 files changed, 8 insertions, 16 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 0cb36ef77b..645685ac06 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -2249,12 +2249,9 @@ bool is_armour_brand_ok(int type, int brand)
case SPARM_STEALTH:
return (slot == EQ_BOOTS);
- case SPARM_RESISTANCE:
- if (slot == EQ_SHIELD)
- return (true);
case SPARM_ARCHMAGI:
- if (type != ARM_ROBE)
- return (false);
+ return (type == ARM_ROBE);
+
case SPARM_PONDEROUSNESS:
return (slot == EQ_BODY_ARMOUR);
@@ -2272,25 +2269,20 @@ bool is_armour_brand_ok(int type, int brand)
return (slot == EQ_GLOVES);
case SPARM_SEE_INVISIBLE:
- if (type == ARM_WIZARD_HAT)
- return (false);
case SPARM_INTELLIGENCE:
return (slot == EQ_HELMET);
case SPARM_FIRE_RESISTANCE:
case SPARM_COLD_RESISTANCE:
- if (slot == EQ_BOOTS && type != ARM_BOOTS) // both bardings
+ case SPARM_RESISTANCE:
+ return (true); // in portal vaults, these can happen on every slot
+
+ case SPARM_MAGIC_RESISTANCE:
+ if (type == ARM_WIZARD_HAT)
return (true);
case SPARM_POISON_RESISTANCE:
- case SPARM_MAGIC_RESISTANCE:
case SPARM_POSITIVE_ENERGY:
- if (brand == SPARM_POISON_RESISTANCE && slot == EQ_CLOAK)
- return (true);
- if (brand == SPARM_MAGIC_RESISTANCE && slot == EQ_CLOAK)
- return (true);
- if (brand == SPARM_MAGIC_RESISTANCE && type == ARM_WIZARD_HAT)
- return (true);
- return (slot == EQ_BODY_ARMOUR || slot == EQ_SHIELD);
+ return (slot == EQ_BODY_ARMOUR || slot == EQ_SHIELD || slot == EQ_CLOAK);
case SPARM_SPIRIT_SHIELD:
return (type == ARM_CAP || slot == EQ_SHIELD);