summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/makeitem.cc
diff options
context:
space:
mode:
authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 07:21:30 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 07:23:39 -0500
commit77b9d999ee0718111a4f72c9440351a42b45eb45 (patch)
treeacd7b0e2c3670fc74cf4a7abec12f34d4d9f6b28 /crawl-ref/source/makeitem.cc
parentd57059f214fcee7e3258cafce6a6131f8558d45b (diff)
downloadcrawl-ref-77b9d999ee0718111a4f72c9440351a42b45eb45.tar.gz
crawl-ref-77b9d999ee0718111a4f72c9440351a42b45eb45.zip
After some thought, allow mundane items to be artefacts again, but more
rarely than non-mundane items. After all, there are some unrandarts made from mundane items, so there's precedent for it.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc21
1 files changed, 11 insertions, 10 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index b13f0c97e4..7dd4886b09 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -937,14 +937,14 @@ static bool _try_make_weapon_artefact(item_def& item, int force_type,
if (one_chance_in(4))
{
- do_curse_item( item );
+ do_curse_item(item);
item.plus = -random2(6);
item.plus2 = -random2(6);
}
else if ((item.plus < 0 || item.plus2 < 0)
&& !one_chance_in(3))
{
- do_curse_item( item );
+ do_curse_item(item);
}
return (true);
}
@@ -954,7 +954,7 @@ static bool _try_make_weapon_artefact(item_def& item, int force_type,
&& one_chance_in(12)
&& x_chance_in_y(31 + item_level * 3, 3000))
{
- return _try_make_item_special_unrand(item, force_type, item_level);
+ return (_try_make_item_special_unrand(item, force_type, item_level));
}
return (false);
@@ -2222,9 +2222,10 @@ static void _generate_armour_item(item_def& item, bool allow_uniques,
if (force_good)
hide2armour(item);
- // Hide armours and crystal plate mail normally don't get egos, but
+ // Skin armours and crystal plate mail normally don't get egos, but
// can be randarts.
if (armour_is_hide(item, true)
+ || item.sub_type == ARM_ANIMAL_SKIN
|| item.sub_type == ARM_CRYSTAL_PLATE_MAIL)
{
if (!forced_ego)
@@ -3007,15 +3008,15 @@ static bool _weapon_is_visibly_special(const item_def &item)
const int brand = get_weapon_brand(item);
const bool visibly_branded = (brand != SPWPN_NORMAL);
- if (item_is_mundane(item))
- return (false);
-
if (get_equip_desc(item) != ISFLAG_NO_DESC)
return (false);
if (visibly_branded || is_artefact(item))
return (true);
+ if (item_is_mundane(item))
+ return (false);
+
if ((item.plus || item.plus2)
&& (one_chance_in(3) || get_equip_race(item) && one_chance_in(7)))
{
@@ -3030,15 +3031,15 @@ static bool _armour_is_visibly_special(const item_def &item)
const int brand = get_armour_ego_type(item);
const bool visibly_branded = (brand != SPARM_NORMAL);
- if (item_is_mundane(item))
- return (false);
-
if (get_equip_desc(item) != ISFLAG_NO_DESC)
return (false);
if (visibly_branded || is_artefact(item))
return (true);
+ if (item_is_mundane(item))
+ return (false);
+
if (item.plus && !one_chance_in(3))
return (true);