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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-03 23:53:03 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-03 23:54:26 +1000
commit7a822175439041ecec75bb45240ab5e80396da46 (patch)
tree50bb1f557a91e2d2a327080e7549920e701f4923 /crawl-ref/source/makeitem.cc
parentd629390bb0f32cd2bd62a7fc38ab16b2b81ac972 (diff)
downloadcrawl-ref-7a822175439041ecec75bb45240ab5e80396da46.tar.gz
crawl-ref-7a822175439041ecec75bb45240ab5e80396da46.zip
Make sling bullets as common as bolts.
I discussed this with dpeg a while ago when doing a slings Kobold Arcane Marksman. Sling bullets generate too sparsely for slings to be a viable build, and using stones is too underpowered. In combination with the previous commit, this should hopefully go some way to improving sling builds.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 8aabb41282..8ab2baa966 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -1988,8 +1988,8 @@ static void _generate_missile_item(item_def& item, int force_type,
20, MI_DART,
20, MI_ARROW,
12, MI_BOLT,
+ 12, MI_SLING_BULLET,
10, MI_NEEDLE,
- 5, MI_SLING_BULLET,
2, MI_JAVELIN,
1, MI_THROWING_NET,
0);