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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-03 23:53:03 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-03 23:54:26 +1000 |
commit | 7a822175439041ecec75bb45240ab5e80396da46 (patch) | |
tree | 50bb1f557a91e2d2a327080e7549920e701f4923 /crawl-ref/source/makeitem.cc | |
parent | d629390bb0f32cd2bd62a7fc38ab16b2b81ac972 (diff) | |
download | crawl-ref-7a822175439041ecec75bb45240ab5e80396da46.tar.gz crawl-ref-7a822175439041ecec75bb45240ab5e80396da46.zip |
Make sling bullets as common as bolts.
I discussed this with dpeg a while ago when doing a slings Kobold Arcane
Marksman. Sling bullets generate too sparsely for slings to be a viable
build, and using stones is too underpowered.
In combination with the previous commit, this should hopefully go some
way to improving sling builds.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 8aabb41282..8ab2baa966 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -1988,8 +1988,8 @@ static void _generate_missile_item(item_def& item, int force_type, 20, MI_DART, 20, MI_ARROW, 12, MI_BOLT, + 12, MI_SLING_BULLET, 10, MI_NEEDLE, - 5, MI_SLING_BULLET, 2, MI_JAVELIN, 1, MI_THROWING_NET, 0); |