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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-08 15:57:26 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-08 15:57:26 +0000 |
commit | 93fc5eba881f64a3e4f0d7ebbd901b2ede688cd3 (patch) | |
tree | 5f3a1eac7d3c40dcf23762d080c0f8b0699b2ab8 /crawl-ref/source/makeitem.cc | |
parent | 26ca34c231c1b14f5a3a75c10db02a0b8095e5f3 (diff) | |
download | crawl-ref-93fc5eba881f64a3e4f0d7ebbd901b2ede688cd3.tar.gz crawl-ref-93fc5eba881f64a3e4f0d7ebbd901b2ede688cd3.zip |
Add more whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4131 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index b9da9c59d5..586f9b3aa3 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -823,7 +823,7 @@ void item_colour( item_def &item ) case MISC_EMPTY_EBONY_CASKET: item.colour = DARKGREY; break; - + default: item.colour = random_colour(); break; @@ -831,7 +831,7 @@ void item_colour( item_def &item ) break; case OBJ_CORPSES: - // set the appropriate colour of the body: + // set the appropriate colour of the body: temp_value = mons_class_colour( item.plus ); item.colour = (temp_value == BLACK) ? LIGHTRED : temp_value; break; @@ -1827,13 +1827,13 @@ static bool try_make_armour_artefact(item_def& item, int force_type, else { item.plus = random2(4); - + if (one_chance_in(5)) item.plus += random2(4); - + if (one_chance_in(6)) item.plus -= random2(8); - + if (item.plus < 0 && !one_chance_in(3)) do_curse_item( item ); } @@ -2489,10 +2489,10 @@ static bool try_make_jewellery_unrandart(item_def& item, int force_type, { bool rc = false; - if (item_level > 2 + if (item_level > 2 && you.level_type != LEVEL_ABYSS && you.level_type != LEVEL_PANDEMONIUM - && random2(2000) <= 100 + (item_level * 3) + && random2(2000) <= 100 + (item_level * 3) && one_chance_in(20)) { // The old generation code did not respect force_type here. @@ -3816,7 +3816,7 @@ void give_armour(monsters *mon, int level) case MONS_DEEP_ELF_BLADEMASTER: case MONS_DEEP_ELF_MASTER_ARCHER: item_race = MAKE_ITEM_ELVEN; - mitm[bp].base_type = OBJ_ARMOUR; + mitm[bp].base_type = OBJ_ARMOUR; mitm[bp].sub_type = ARM_LEATHER_ARMOUR; break; |