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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-31 22:29:01 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:21:11 +1000
commitbdef58ca99e4b4239bbd98b7057218231625e378 (patch)
treecac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/makeitem.cc
parent03293efdcadea4df1bdb90b649f811c95d0285cb (diff)
downloadcrawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz
crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc13
1 files changed, 2 insertions, 11 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index e1e8e3bc6e..eac23e371e 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -1129,11 +1129,6 @@ static item_status_flag_type _determine_weapon_race(const item_def& item,
rc = ISFLAG_DWARVEN;
break;
- case WPN_HAND_CROSSBOW:
- if (one_chance_in(3))
- rc = ISFLAG_ELVEN;
- break;
-
case WPN_BLOWGUN:
if (one_chance_in(6))
rc = ISFLAG_ELVEN;
@@ -1409,7 +1404,6 @@ static brand_type _determine_weapon_brand(const item_def& item, int item_level)
case WPN_SLING:
- case WPN_HAND_CROSSBOW:
if (coinflip())
break;
// **** possible intentional fall through here ****
@@ -1433,12 +1427,9 @@ static brand_type _determine_weapon_brand(const item_def& item, int item_level)
else
rc = SPWPN_SPEED;
- if ((item.sub_type == WPN_HAND_CROSSBOW
- || item.sub_type == WPN_CROSSBOW)
- && one_chance_in(5))
- {
+ if (item.sub_type == WPN_CROSSBOW && one_chance_in(5))
rc = SPWPN_ELECTROCUTION;
- }
+
break;
}