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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-07 14:23:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-07 14:23:40 +0000 |
commit | ccb9171b5884a80787b98b1845f5a8e8e6275165 (patch) | |
tree | d1bbb778a06886d85d6a155b4b7aef750f04e5aa /crawl-ref/source/makeitem.cc | |
parent | bdc37d28a47c51a60bf740ae42b8cbd4ea4398ee (diff) | |
download | crawl-ref-ccb9171b5884a80787b98b1845f5a8e8e6275165.tar.gz crawl-ref-ccb9171b5884a80787b98b1845f5a8e8e6275165.zip |
Fix potions of decay created by mummy curse sometimes being inscribed.
Change inscription prompt to work as intended by David, after all. :)
Make manuals use a reading counter (plus2) that is initialized with
3 + random2(15). Once it reaches 0, the manual crumbles to dust.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index d9a177a2e7..9897f63201 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -2453,7 +2453,7 @@ static void _generate_book_item(item_def& item, int force_type, if (one_chance_in(10)) item.special += random2(8) * 10; - if ( force_type != OBJ_RANDOM ) + if (force_type != OBJ_RANDOM) item.sub_type = force_type; else { @@ -2500,6 +2500,8 @@ static void _generate_book_item(item_def& item, int force_type, if (item.plus == SK_UNUSED_1) item.plus = SK_UNARMED_COMBAT; } + // Set number of reads possible before it "crumbles to dust". + item.plus2 = 3 + random2(15); } } @@ -2895,8 +2897,7 @@ static bool _weapon_is_visibly_special(const item_def &item) return (true); if ((item.plus || item.plus2) - && (one_chance_in(3) - || get_equip_race(item) && one_chance_in(7))) + && (one_chance_in(3) || get_equip_race(item) && one_chance_in(7))) { return (true); } @@ -3458,9 +3459,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level, set_item_ego_type( item, OBJ_WEAPONS, SPWPN_HOLY_WRATH ); } else - { item.sub_type = WPN_LONG_SWORD; - } item.plus = 1 + random2(3); item.plus2 = 1 + random2(3); |