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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-07 09:55:41 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-07 10:00:48 +1000
commite47db99b5c0e09041d8747b8aad9ce04ae7313dd (patch)
treedb6001dda4b356c8d29fee2a28e8b88d7480a6a3 /crawl-ref/source/makeitem.cc
parentd7532db0cf293d48eb192279883df4c91f1a393b (diff)
downloadcrawl-ref-e47db99b5c0e09041d8747b8aad9ce04ae7313dd.tar.gz
crawl-ref-e47db99b5c0e09041d8747b8aad9ce04ae7313dd.zip
New unique: Aizul, disgraced guardian naga turned naga warrior.
Casts Venom Bolt, Blink Other, Ensorcelled Hibernation, Slow and heals himself. Comes with a ruby-red naga barding, a shield, and a chance of a very nice weapon. Can appear on Snake:4 and Snake:5, and also on similar dungeon levels to Margery and co. Backstory: the guardian of a horde of treasure who fell asleep on the job. Thieves raided the place, and he was disgraced and kicked out. Turned to the role of a warrior, seeking redemption through battle. Currently, there's something weird with the debug build at 'xv' for monster description not displaying the right information all the time.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc18
1 files changed, 18 insertions, 0 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 17b6e1a314..48b12b2c3f 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -3502,6 +3502,16 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
do_curse_item(item);
break;
+ case MONS_AIZUL:
+ if (one_chance_in(3))
+ level = MAKE_GOOD_ITEM;
+
+ item_race = MAKE_ITEM_NO_RACE;
+ item.base_type = OBJ_WEAPONS;
+ item.sub_type = random_choose(WPN_HALBERD, WPN_SCIMITAR, WPN_GREAT_MACE,
+ WPN_LONG_SWORD, WPN_EVENINGSTAR, -1);
+ break;
+
case MONS_GNOLL:
case MONS_OGRE_MAGE:
case MONS_NAGA_WARRIOR:
@@ -4387,6 +4397,7 @@ void give_shield(monsters *mon, int level)
make_item_for_monster(mon, OBJ_ARMOUR, ARM_LARGE_SHIELD,
level * 2 + 1, MAKE_ITEM_RANDOM_RACE, 1);
break;
+ case MONS_AIZUL:
case MONS_DONALD:
make_item_for_monster(mon, OBJ_ARMOUR, ARM_SHIELD,
level * 2 + 1, MAKE_ITEM_RANDOM_RACE, 1);
@@ -4675,6 +4686,13 @@ void give_armour(monsters *mon, int level)
force_colour = LIGHTCYAN;
break;
+ case MONS_AIZUL:
+ item_race = MAKE_ITEM_NO_RACE;
+ item.base_type = OBJ_ARMOUR;
+ item.sub_type = ARM_NAGA_BARDING;
+ force_colour = RED;
+ break;
+
default:
return;
}