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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-20 18:19:03 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-20 18:19:03 +0100 |
commit | c0a90b453eab6e409a101a7522dfbf79d21a533d (patch) | |
tree | 95b6ed8733ce3c5ea9efc818ff11f62754047853 /crawl-ref/source/map_knowledge.cc | |
parent | 590faac64ad2b1a900a8e76be3f6e1b7b162569b (diff) | |
download | crawl-ref-c0a90b453eab6e409a101a7522dfbf79d21a533d.tar.gz crawl-ref-c0a90b453eab6e409a101a7522dfbf79d21a533d.zip |
Fix clear map revealing changed terrain information.
Fixes BR 2862579.
Diffstat (limited to 'crawl-ref/source/map_knowledge.cc')
-rw-r--r-- | crawl-ref/source/map_knowledge.cc | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/crawl-ref/source/map_knowledge.cc b/crawl-ref/source/map_knowledge.cc index 023f874846..11ba175fca 100644 --- a/crawl-ref/source/map_knowledge.cc +++ b/crawl-ref/source/map_knowledge.cc @@ -177,23 +177,12 @@ void clear_map(bool clear_detected_items, bool clear_detected_monsters) for (rectangle_iterator ri(BOUNDARY_BORDER - 1); ri; ++ri) { const coord_def p = *ri; - // Don't expose new dug out areas: - // Note: assumptions are being made here about how - // terrain can change (eg it used to be solid, and - // thus monster/item free). - - // This reasoning doesn't make sense when it comes to *clearing* - // the map! (jpeg) - - if (get_map_knowledge_char(p) == 0) + if (!is_terrain_known(p)) continue; - if (is_map_knowledge_item(p)) continue; - if (!clear_detected_items && is_map_knowledge_detected_item(p)) continue; - if (!clear_detected_monsters && is_map_knowledge_detected_mons(p)) continue; @@ -202,12 +191,12 @@ void clear_map(bool clear_detected_items, bool clear_detected_monsters) continue; #endif - set_map_knowledge_obj(p, show_type(is_terrain_seen(p) || is_terrain_mapped(p) - ? grd(p) : DNGN_UNSEEN)); + set_map_knowledge_obj(p, show_type(env.map_knowledge(p).feat())); set_map_knowledge_detected_mons(p, false); set_map_knowledge_detected_item(p, false); #ifdef USE_TILE + // FIXME: shouldn't be referencing env.grid here. if (is_terrain_mapped(p)) { unsigned int fg; |