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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-25 19:54:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-25 19:54:59 +0000
commit7ce53143a6ea781bb9bd2eb29995c6d160331328 (patch)
tree3a9aa283080572b5cc8fbb0eb9f30a8cdb55e465 /crawl-ref/source/mapdef.h
parent648c698c072f989a8e351efbac07a0c9afb9b638 (diff)
downloadcrawl-ref-7ce53143a6ea781bb9bd2eb29995c6d160331328.tar.gz
crawl-ref-7ce53143a6ea781bb9bd2eb29995c6d160331328.zip
.des files can use a global Lua prelude (before maps are defined) that runs
at start of game, before any maps are loaded, and does not run in the context of any specific map. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1654 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mapdef.h')
-rw-r--r--crawl-ref/source/mapdef.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/mapdef.h b/crawl-ref/source/mapdef.h
index c2ef6e897d..8e1db25209 100644
--- a/crawl-ref/source/mapdef.h
+++ b/crawl-ref/source/mapdef.h
@@ -394,9 +394,6 @@ typedef std::map<int, keyed_mapspec> keyed_specs;
typedef std::vector<level_range> depth_ranges;
-// Lua chunks cannot exceed 512K. Which is plenty!
-const int LUA_CHUNK_MAX_SIZE = 512 * 1024;
-
class map_def
{
public: