summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mapdef.h
Commit message (Expand)AuthorAgeFilesLines
* Commit patch by castamir:j-p-e-g2009-01-221-2/+4
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-6/+66
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-3/+6
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-251-0/+2
* Breaks savefile compatibility.zelgadis2008-12-131-1/+3
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-0/+1
* Fix all manuals generated by vaults becoming manuals of Fighting (dpeg).dshaligram2008-11-281-1/+1
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-0/+2
* Place external loot chamber for ziggurat levels with jellies.dshaligram2008-11-251-0/+3
* Enable vault generation for non-LEVEL_DUNGEON levels, make ziggurat eligible ...dshaligram2008-11-251-0/+1
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-0/+1
* Clean up legacy cruft involved in placing vaults.dshaligram2008-11-231-0/+1
* More steps toward ziggurats.dshaligram2008-11-231-1/+2
* Allow place:X in MONS specifications to place random monsters suitable for pl...dshaligram2008-11-231-3/+5
* Allow .des files to place manuals with names as "manual of Fighting" or "rand...dshaligram2008-11-231-2/+3
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number u...dshaligram2008-11-191-0/+6
* Lua marker code is now converted into an anonymous function in the same scope...dshaligram2008-11-181-2/+22
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-35/+37
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-6/+8
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-8/+8
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-4/+7
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+3
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-2/+3
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-62/+66
* Fixed LFLAGS not working right when conditionalised (bobbens).dshaligram2007-11-021-0/+26
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-0/+2
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-1/+2
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-0/+2
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-6/+36
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-2/+20
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+23
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-0/+2
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+2
* Updated level-design.txt.dshaligram2007-07-211-4/+4
* Fixed inappropriate maps being selected for dungeon levels.dshaligram2007-07-081-0/+1
* Fixed level-compiler not warning of maps with the same name consistently.dshaligram2007-07-081-0/+19
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-0/+4
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-1/+1
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-1/+2
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-041-1/+2
* Moved hellmouths back to hells.des after discussions with David.dshaligram2007-07-011-0/+2
* Added NSUBST.dshaligram2007-07-011-0/+26
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-7/+38
* Updated level-design.txt with a basic overview of the Lua possibilities.dshaligram2007-06-281-2/+2
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-0/+36
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-2/+16
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-3/+0
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-2/+1
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-1/+20
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-12/+65