diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-31 08:41:27 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-31 08:41:27 +0000 |
commit | 86d488e3efa0b1d8ec12223527235e3ef3a5fec2 (patch) | |
tree | 88b3d97a6f74ea6eb21405b3072e1e1a9c6830b0 /crawl-ref/source/mapdef.h | |
parent | 496a1b4c58651aa28878db51bb1d5f3534d8a0a5 (diff) | |
download | crawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.tar.gz crawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.zip |
Add arena mode, activated on the command-line by 'crawl -arena "monster v monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mapdef.h')
-rw-r--r-- | crawl-ref/source/mapdef.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/source/mapdef.h b/crawl-ref/source/mapdef.h index 2d43e59519..faca8b7c0a 100644 --- a/crawl-ref/source/mapdef.h +++ b/crawl-ref/source/mapdef.h @@ -417,7 +417,9 @@ class mons_spec int mid; level_id place; monster_type monbase; // Base monster for zombies and dracs. + mon_attitude_type attitude; int number; // Head count for hydras + int quantity; // Number of monsters (usually 1). int genweight, mlevel; bool fix_mons; bool generate_awake; @@ -432,9 +434,10 @@ class mons_spec int num = 0, int gw = 10, int ml = 0, bool _fixmons = false, bool awaken = false, bool patrol = false) - : mid(id), place(), monbase(base), number(num), genweight(gw), - mlevel(ml), fix_mons(_fixmons), generate_awake(awaken), - patrolling(false), band(false), colour(BLACK), items() + : mid(id), place(), monbase(base), attitude(ATT_HOSTILE), number(num), + quantity(1), genweight(gw), mlevel(ml), fix_mons(_fixmons), + generate_awake(awaken), patrolling(false), band(false), + colour(BLACK), items() { } }; |