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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-23 22:06:04 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-23 22:06:04 +0000
commit281255938e3fe3b4489c86eba89ae8da1783c337 (patch)
treeb1bf2cd82f0523a3cb37768375e927effac3cb23 /crawl-ref/source/maps.cc
parentc8189c13faf12b8e598645a2ce4d5526ef2bcb6d (diff)
downloadcrawl-ref-281255938e3fe3b4489c86eba89ae8da1783c337.tar.gz
crawl-ref-281255938e3fe3b4489c86eba89ae8da1783c337.zip
Removed redundant buffer used to go from map_def to env.grid and all the tedious code used to mess with this pointless buffer.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7560 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/maps.cc')
-rw-r--r--crawl-ref/source/maps.cc38
1 files changed, 7 insertions, 31 deletions
diff --git a/crawl-ref/source/maps.cc b/crawl-ref/source/maps.cc
index c0b3120456..7e4de773e2 100644
--- a/crawl-ref/source/maps.cc
+++ b/crawl-ref/source/maps.cc
@@ -30,12 +30,11 @@
#include "stuff.h"
#include "terrain.h"
-static int write_vault(map_def &mdef, map_type mt,
+static int write_vault(map_def &mdef,
vault_placement &,
bool check_place);
static int apply_vault_definition(
map_def &def,
- map_type map,
vault_placement &,
bool check_place);
@@ -57,8 +56,7 @@ static map_vector vdefs;
// Make sure that vault_n, where n is a number, is a vault which can be put
// anywhere, while other vault names are for specific level ranges, etc.
-int vault_main( map_type vgrid,
- vault_placement &place,
+int vault_main( vault_placement &place,
int which_vault,
bool check_place)
{
@@ -71,23 +69,13 @@ int vault_main( map_type vgrid,
mapgen_report_map_try(vdefs[which_vault]);
#endif
- // First, fill in entirely with walls and null-terminate {dlb}:
- for (int vx = 0; vx < MAP_SIDE; vx++)
- {
- for (int vy = 0; vy < MAP_SIDE; vy++)
- vgrid[vx][vy] = 'x';
-
- vgrid[MAP_SIDE][vx] = 0;
- vgrid[vx][MAP_SIDE] = 0;
- }
-
// Return value of zero forces dungeon.cc to regenerate the level, except
// for branch entry vaults where dungeon.cc just rejects the vault and
// places a vanilla entry.
- return (write_vault( vdefs[which_vault], vgrid, place, check_place ));
+ return (write_vault( vdefs[which_vault], place, check_place ));
}
-static int write_vault(map_def &mdef, map_type map,
+static int write_vault(map_def &mdef,
vault_placement &place,
bool check_place)
{
@@ -107,7 +95,7 @@ static int write_vault(map_def &mdef, map_type map,
if (!resolve_map(place.map, mdef))
continue;
- place.orient = apply_vault_definition(place.map, map,
+ place.orient = apply_vault_definition(place.map,
place, check_place);
if (place.orient != MAP_NONE)
@@ -210,7 +198,7 @@ void fit_region_into_map_bounds(coord_def &pos, const coord_def &size)
pos.y = Y_BOUND_2 - size.y + 1;
}
-static bool apply_vault_grid(map_def &def, map_type map,
+static bool apply_vault_grid(map_def &def,
vault_placement &place,
bool check_place)
{
@@ -268,17 +256,6 @@ static bool apply_vault_grid(map_def &def, map_type map,
return (false);
}
- const std::vector<std::string> &lines = ml.get_lines();
-#ifdef DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "Applying %s at (%d,%d), dimensions (%d,%d)",
- def.name.c_str(), start.x, start.y, size.x, size.y);
-#endif
-
- for (int y = start.y; y < start.y + size.y; ++y)
- {
- const std::string &s = lines[y - start.y];
- strncpy(&map[y][start.x], s.c_str(), s.length());
- }
place.pos = start;
place.size = size;
@@ -288,11 +265,10 @@ static bool apply_vault_grid(map_def &def, map_type map,
static int apply_vault_definition(
map_def &def,
- map_type map,
vault_placement &place,
bool check_place)
{
- if (!apply_vault_grid(def, map, place, check_place))
+ if (!apply_vault_grid(def, place, check_place))
return (MAP_NONE);
int orient = def.orient;