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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:34 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:49 +0530
commitc0aa968809c8d8ef88048edd667b12b297a68602 (patch)
treed7d3146cb30af8917fa2327ef9915158fab6bc71 /crawl-ref/source/maps.cc
parentfc861cd85fb2044058363096b391f1c21ec8e660 (diff)
downloadcrawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.tar.gz
crawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.zip
Experimental level builder changes for Swamp.
The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better.
Diffstat (limited to 'crawl-ref/source/maps.cc')
-rw-r--r--crawl-ref/source/maps.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/maps.cc b/crawl-ref/source/maps.cc
index a41fc4ce88..0855eb5664 100644
--- a/crawl-ref/source/maps.cc
+++ b/crawl-ref/source/maps.cc
@@ -323,7 +323,7 @@ static bool _may_overwrite_feature(const dungeon_feature_type grid,
return (false);
}
- if (feat_is_wall(grid))
+ if (feat_is_wall(grid) || grid == DNGN_TREES)
return (wall_ok);
// Otherwise, feel free to clobber this feature.