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author | Robert Vollmert <rvollmert@gmx.net> | 2009-12-06 10:52:47 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-12-06 10:54:54 +0100 |
commit | c2a93a39ecbbc995c42275a344e32175339d3adf (patch) | |
tree | 01406706ab8c036cd218bb9975bbe282231bbd1e /crawl-ref/source/maps.cc | |
parent | 0bc6cfcbda49ccb2fe6cd192e3b6b008ad784e88 (diff) | |
download | crawl-ref-c2a93a39ecbbc995c42275a344e32175339d3adf.tar.gz crawl-ref-c2a93a39ecbbc995c42275a344e32175339d3adf.zip |
Don't make monsters that are generated hostile seek the player.
Randomly spawned monsters were previously being alerted to the
player position on generation, by code that was apparently
intended to make summons aware of the player. Those will still
attack the player if in view however by the ME_EVAL.
Diffstat (limited to 'crawl-ref/source/maps.cc')
0 files changed, 0 insertions, 0 deletions