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authorRobert Vollmert <rvollmert@gmx.net>2009-12-06 10:52:47 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-12-06 10:54:54 +0100
commitc2a93a39ecbbc995c42275a344e32175339d3adf (patch)
tree01406706ab8c036cd218bb9975bbe282231bbd1e /crawl-ref/source/maps.cc
parent0bc6cfcbda49ccb2fe6cd192e3b6b008ad784e88 (diff)
downloadcrawl-ref-c2a93a39ecbbc995c42275a344e32175339d3adf.tar.gz
crawl-ref-c2a93a39ecbbc995c42275a344e32175339d3adf.zip
Don't make monsters that are generated hostile seek the player.
Randomly spawned monsters were previously being alerted to the player position on generation, by code that was apparently intended to make summons aware of the player. Those will still attack the player if in view however by the ME_EVAL.
Diffstat (limited to 'crawl-ref/source/maps.cc')
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