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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
commit5549c15ba74e62433508e9bbaa23d117610f81e2 (patch)
tree8f462e0f7b7f516629af0b773fc5a7a176060f4e /crawl-ref/source/maps.h
parent9b909453a2e070df3ac33277d0a7f07deb6e9132 (diff)
downloadcrawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.tar.gz
crawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.zip
Added wizmode &L command to place a map on the current level by name. This
only really works for non-encompass vaults, and dungeon fixups are not applied (so random deep water -> shallow water conversion, auto-placement of water creatures, etc. will not happen). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1942 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/maps.h')
-rw-r--r--crawl-ref/source/maps.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/maps.h b/crawl-ref/source/maps.h
index 0d9df7319b..fd347f6a64 100644
--- a/crawl-ref/source/maps.h
+++ b/crawl-ref/source/maps.h
@@ -37,10 +37,12 @@ struct vault_placement
int vault_main(map_type vgrid,
vault_placement &vp,
int vault_force,
- bool check_place = false);
+ bool check_place = false,
+ bool clobber = false);
const map_def *map_by_index(int index);
int map_count();
+int find_map_by_name(const std::string &name);
int random_map_for_place(const level_id &place, bool mini = false);
int random_map_in_depth(const level_id &lid, bool want_minivault = false);
int random_map_for_tag(const std::string &tag, bool want_minivault,