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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-01 23:28:27 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-01 23:28:27 +0000 |
commit | f4fe0980660963ebfd05d86ca9c6b7df0e03940a (patch) | |
tree | cf14e0af215c2dd9343df6ae0fc95ddce2becb21 /crawl-ref/source/menu.h | |
parent | 995e35a5faf111223e24caeecc97c47cfe050e5a (diff) | |
download | crawl-ref-f4fe0980660963ebfd05d86ca9c6b7df0e03940a.tar.gz crawl-ref-f4fe0980660963ebfd05d86ca9c6b7df0e03940a.zip |
Add player icons (default species/job tile) to the selection menu for
saved games.
Bugs/issues:
* cannot handle more lines than fit the screen [*]
* does not show actual equipment
* probably should respect dolls.txt settings
I guess the equipment problem could be solved by yet another per-character
save file similar to dolls.txt, so newgame.cc could read directly from this
rather than have to open the save to calculate equipment tiles or any such
insanity.
*) presumably because maxpagesize() assumes the entire screen is
available for use by the menu
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10083 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/menu.h')
-rw-r--r-- | crawl-ref/source/menu.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/crawl-ref/source/menu.h b/crawl-ref/source/menu.h index 034c5df682..5ad7ed620a 100644 --- a/crawl-ref/source/menu.h +++ b/crawl-ref/source/menu.h @@ -172,6 +172,16 @@ public: #endif }; +#ifdef USE_TILE +class PlayerMenuEntry : public MenuEntry +{ +public: + PlayerMenuEntry(const std::string &str); + + virtual bool get_tiles(std::vector<tile_def>& tileset) const; +}; +#endif + class FeatureMenuEntry : public MenuEntry { public: @@ -413,7 +423,7 @@ class slider_menu : public Menu { public: // Multiselect would be awkward to implement. - slider_menu(int flags = MF_SINGLESELECT | MF_NOWRAP); + slider_menu(int flags = MF_SINGLESELECT | MF_NOWRAP, bool text_only = true); void display(); std::vector<MenuEntry *> show(); |