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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
commit9ce3949248e40302b8474b49a42f778e933b0627 (patch)
tree94438e6811566834e0d210e3eaa1e71bf266a724 /crawl-ref/source/message.cc
parent72c1249ae7f4841dc8b335cb3a0a5ce81cb45887 (diff)
downloadcrawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.tar.gz
crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.zip
Generalized solution to the "disconnect at --more--" problem (e.g., disconnect
at the more after "You have lost your religion!" to avoid the negative consequences of excommunication): when a HUP signal is received, instead of immediately saving the game, close the stdin stream, which will cause all of the Curses calls which normal block on key-presses to unblock, so that the code after a more() call will execute before the disconnected game is saved (which will happen in _input() in acr.cc). This only affects Curses (non-tiles/console) UNIX builds which have both USE_UNIX_SIGNALS and SIGHUP_SAVE defined. Exceptions to the above: * If HUP is received during a call to yesno() with safeanswer == 0, then the game will be saved immediately, since there's no way for the function to tell which answer is safe to give automatically. * If HUP is received while selecting the target for a controlled teleport then the teleport will be canceled, since otherwise a target other than the intended one might be the one under the cursor when the disconnect happened. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/message.cc')
-rw-r--r--crawl-ref/source/message.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/message.cc b/crawl-ref/source/message.cc
index e25830f62d..642153cc27 100644
--- a/crawl-ref/source/message.cc
+++ b/crawl-ref/source/message.cc
@@ -1029,7 +1029,7 @@ void reset_more_autoclear()
void more(bool user_forced)
{
- if (crawl_state.game_crashed)
+ if (crawl_state.game_crashed || crawl_state.seen_hups)
return;
#ifdef DEBUG_DIAGNOSTICS