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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 05:40:26 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 05:40:26 +0000 |
commit | 9ce3949248e40302b8474b49a42f778e933b0627 (patch) | |
tree | 94438e6811566834e0d210e3eaa1e71bf266a724 /crawl-ref/source/message.cc | |
parent | 72c1249ae7f4841dc8b335cb3a0a5ce81cb45887 (diff) | |
download | crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.tar.gz crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.zip |
Generalized solution to the "disconnect at --more--" problem (e.g., disconnect
at the more after "You have lost your religion!" to avoid the negative
consequences of excommunication): when a HUP signal is received, instead of
immediately saving the game, close the stdin stream, which will cause all of
the Curses calls which normal block on key-presses to unblock, so that the code
after a more() call will execute before the disconnected game is saved (which
will happen in _input() in acr.cc). This only affects Curses
(non-tiles/console) UNIX builds which have both USE_UNIX_SIGNALS and
SIGHUP_SAVE defined.
Exceptions to the above:
* If HUP is received during a call to yesno() with safeanswer == 0, then
the game will be saved immediately, since there's no way for the
function to tell which answer is safe to give automatically.
* If HUP is received while selecting the target for a controlled teleport
then the teleport will be canceled, since otherwise a target other than
the intended one might be the one under the cursor when the disconnect
happened.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/message.cc')
-rw-r--r-- | crawl-ref/source/message.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/message.cc b/crawl-ref/source/message.cc index e25830f62d..642153cc27 100644 --- a/crawl-ref/source/message.cc +++ b/crawl-ref/source/message.cc @@ -1029,7 +1029,7 @@ void reset_more_autoclear() void more(bool user_forced) { - if (crawl_state.game_crashed) + if (crawl_state.game_crashed || crawl_state.seen_hups) return; #ifdef DEBUG_DIAGNOSTICS |