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authorAdam Borowski <kilobyte@angband.pl>2009-12-29 13:38:36 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-29 14:23:50 +0100
commit3f8334b021c123a371f0dfe8062c3a84eebba673 (patch)
tree7053abb388e3464328b75792d267513bc3c9ab0b /crawl-ref/source/misc.cc
parent8657d1a1b6f40b7da7e970ca6e0082d04f0d1802 (diff)
downloadcrawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.tar.gz
crawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.zip
Make clarity allow intentional berserk.
Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm.
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 2cc226f127..4bac2e7ff0 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -2696,11 +2696,11 @@ bool scramble(void)
return (true);
}
-bool go_berserk(bool intentional, bool no_clarity)
+bool go_berserk(bool intentional)
{
ASSERT(!crawl_state.arena);
- if (!you.can_go_berserk(intentional, no_clarity))
+ if (!you.can_go_berserk(intentional))
return (false);
if (Tutorial.tutorial_left)