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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-27 10:01:26 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-27 10:01:26 +0000
commit4d5a197bc8c4d782e374364286ce91fd2e118758 (patch)
tree12901f8b4121ecebc13c2c75cc18aeeaa8627ba4 /crawl-ref/source/misc.cc
parent05d3781c9f84d761b4f0aa7c3241aea9523710f8 (diff)
downloadcrawl-ref-4d5a197bc8c4d782e374364286ce91fd2e118758.tar.gz
crawl-ref-4d5a197bc8c4d782e374364286ce91fd2e118758.zip
Yet another session of comment/whitespace cleanups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5291 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 6424b506af..868db37481 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -339,7 +339,7 @@ void maybe_coagulate_blood_potions_floor(int obj)
return;
}
- // else, create a new stack of potions
+ // Else, create a new stack of potions.
int o = get_item_slot( 20 );
if (o == NON_ITEM)
return;
@@ -585,7 +585,7 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
return (rot_count > 0);
}
- // else, create new stack in inventory
+ // Else, create new stack in inventory.
int freeslot = find_free_slot(blood);
if (freeslot >= 0 && freeslot < ENDOFPACK
&& !is_valid_item(you.inv[freeslot]))
@@ -1000,7 +1000,7 @@ void split_potions_into_decay( int obj, int amount, bool need_msg )
item.quantity = amount;
item.x = -1;
item.y = -1;
- // keep description as it was
+ // Keep description as it was.
item.plus = potion.plus;
item.plus2 = 0;
item.special = 0;
@@ -1012,7 +1012,7 @@ void split_potions_into_decay( int obj, int amount, bool need_msg )
}
// Okay, inventory is full.
- // check whether we can merge with an existing stack on the floor
+ // Check whether we can merge with an existing stack on the floor.
int o = igrd[you.x_pos][you.y_pos];
while (o != NON_ITEM)
{
@@ -1027,13 +1027,13 @@ void split_potions_into_decay( int obj, int amount, bool need_msg )
}
// only bother creating a distinct stack of potions
- // if it won't get destroyed right away
+ // if it won't get destroyed right away.
if (!grid_destroys_items(grd[you.x_pos][you.y_pos]))
{
item_def potion2;
potion2.base_type = OBJ_POTIONS;
potion2.sub_type = POT_DECAY;
- // keep description as it was
+ // Keep description as it was.
potion2.plus = potion.plus;
potion2.quantity = amount;
potion2.colour = potion.colour;
@@ -1043,11 +1043,11 @@ void split_potions_into_decay( int obj, int amount, bool need_msg )
copy_item_to_grid( potion2, you.x_pos, you.y_pos );
}
- // is decreased even if the decay stack goes splat
+ // Is decreased even if the decay stack goes splat.
dec_inv_item_quantity(obj, amount);
}
-// checks whether the player or a monster is capable of bleeding
+// Checks whether the player or a monster is capable of bleeding.
bool victim_can_bleed(int montype)
{
if (montype == -1) // player