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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-25 17:30:31 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-25 17:30:31 +0000
commit57f3e71ae59d5e4830bdf787d9f2d5e9d5fe8fc8 (patch)
tree835d7e23d1c0d27e935015288effd8115a949cf0 /crawl-ref/source/misc.cc
parent1f9e38751c81744f2e8d4ffb1aea7f3870ba9d5b (diff)
downloadcrawl-ref-57f3e71ae59d5e4830bdf787d9f2d5e9d5fe8fc8.tar.gz
crawl-ref-57f3e71ae59d5e4830bdf787d9f2d5e9d5fe8fc8.zip
In ouch(), use NON_MONSTER instead of 0 as the index for non-monster
attacks, so as to avoid overlap with the first monster on the level. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6985 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 26ae1fd3a4..aa9a7c04fd 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -1301,7 +1301,7 @@ void curare_hits_player(int agent, int degree)
if (hurted)
{
mpr("You feel difficulty breathing.");
- ouch( hurted, agent, KILLED_BY_CURARE, "curare-induced apnoea" );
+ ouch(hurted, agent, KILLED_BY_CURARE, "curare-induced apnoea");
}
potion_effect(POT_SLOWING, 2 + random2(4 + degree));
}
@@ -1488,8 +1488,8 @@ void up_stairs(dungeon_feature_type force_stair,
{
mpr("In your confused state, you trip and fall back down the stairs.");
- ouch( roll_dice( 3 + you.burden_state, 5 ), 0,
- KILLED_BY_FALLING_DOWN_STAIRS );
+ ouch(roll_dice(3 + you.burden_state, 5), NON_MONSTER,
+ KILLED_BY_FALLING_DOWN_STAIRS);
you.turn_is_over = true;
return;
@@ -1540,11 +1540,11 @@ void up_stairs(dungeon_feature_type force_stair,
if (is_valid_item( you.inv[i] )
&& you.inv[i].base_type == OBJ_ORBS)
{
- ouch(INSTANT_DEATH, 0, KILLED_BY_WINNING);
+ ouch(INSTANT_DEATH, NON_MONSTER, KILLED_BY_WINNING);
}
}
- ouch(INSTANT_DEATH, 0, KILLED_BY_LEAVING);
+ ouch(INSTANT_DEATH, NON_MONSTER, KILLED_BY_LEAVING);
}
you.prev_targ = MHITNOT;
@@ -1936,8 +1936,8 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
// Nastier than when climbing stairs, but you'll aways get to
// your destination. -- bwr
- ouch( roll_dice( 6 + you.burden_state, 10 ), 0,
- KILLED_BY_FALLING_DOWN_STAIRS );
+ ouch(roll_dice(6 + you.burden_state, 10), NON_MONSTER,
+ KILLED_BY_FALLING_DOWN_STAIRS);
}
if (shaft)