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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
commit61cae4a761c2f72cda44ae269c7007b37a0c14a7 (patch)
treefec8ec71ca7ca6eebd9d48881bc5ee3fe27d04c1 /crawl-ref/source/misc.cc
parentd4acdf4a6a4b73607d58714a66efd372674adb56 (diff)
downloadcrawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.tar.gz
crawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.zip
Misc. minor cleanups. (Yes, a huge amount of them but still...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 65af62fd85..bc66970127 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -12,7 +12,6 @@
* <1> -/--/-- LRH Created
*/
-
#include "AppHdr.h"
#include "misc.h"
#include "notes.h"
@@ -484,7 +483,7 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
}
if (!rot_count && !coag_count)
- return false; // nothing to be done
+ return (false); // Nothing to be done.
#ifdef DEBUG_BLOOD_POTIONS
mprf(MSGCH_DIAGNOSTICS, "in maybe_coagulate_blood_potions_INV "
@@ -512,7 +511,7 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
else
ASSERT(blood.quantity == timer.size());
- return true;
+ return (true);
}
// Coagulated blood cannot coagulate any further...
@@ -687,7 +686,8 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
ASSERT(timer.size() == blood.quantity);
if (!knew_blood)
mpr(blood.name(DESC_INVENTORY).c_str());
- return true;
+
+ return (true);
}
o = mitm[o].link;
}
@@ -696,7 +696,7 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
// Create a new stack of potions.
o = get_item_slot( 100 + random2(200) );
if (o == NON_ITEM)
- return false;
+ return (false);
// These values are common to all: {dlb}
mitm[o].base_type = OBJ_POTIONS;
@@ -739,7 +739,7 @@ bool maybe_coagulate_blood_potions_inv(item_def &blood)
if (!knew_blood)
mpr(blood.name(DESC_INVENTORY).c_str());
}
- return true;
+ return (true);
}
// Mostly used for (q)uaff, (f)ire, and Evaporate.
@@ -2304,8 +2304,8 @@ bool go_berserk(bool intentional)
if (you.berserk_penalty != NO_BERSERK_PENALTY)
you.berserk_penalty = 0;
- return true;
-} // end go_berserk()
+ return (true);
+}
bool mons_is_safe(const struct monsters *mon, bool want_move)
{
@@ -2339,7 +2339,7 @@ bool mons_is_safe(const struct monsters *mon, bool want_move)
}
#endif
- return is_safe;
+ return (is_safe);
}
// Return all monsters in range (default: LOS) that the player is able to see
@@ -2414,7 +2414,7 @@ bool i_feel_safe(bool announce, bool want_move, bool just_monsters, int range)
// No monsters found.
if (visible.empty())
- return true;
+ return (true);
// Announce the presence of monsters (Eidolos).
if (visible.size() == 1)