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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 14:32:57 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 14:32:57 +0000
commit6e6f15e72a505631d8ce778da9a54024c774bfc9 (patch)
tree9524dcc562497091bb1964d601717b1756944e0a /crawl-ref/source/misc.cc
parent033b2f5904e3a87e5ce2605b2779be860bf46682 (diff)
downloadcrawl-ref-6e6f15e72a505631d8ce778da9a54024c774bfc9.tar.gz
crawl-ref-6e6f15e72a505631d8ce778da9a54024c774bfc9.zip
Fix wizard mode being unable to create monsters of nonfloor habitat.
Changed labyrinth handling for minotaurs: Instead of being magic mappable, labyrinths are plain mappable. Yes, that makes everything much easier, but allowing magic mapping and yet you still have to trudge along by hand (rather than use autotravel) is worse. To make up for it, we might want to boost the monster minotaur (trying to defend its home against a rival?) Or we could just remove the difference altogether... Cleaned up debug.cc a bit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5401 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index d4f2ae2c52..f0ca36bc89 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -2156,7 +2156,10 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
switch (you.level_type)
{
case LEVEL_LABYRINTH:
- mpr("You enter a dark and forbidding labyrinth.");
+ if (you.species == SP_MINOTAUR)
+ mpr("You feel right at home here.");
+ else
+ mpr("You enter a dark and forbidding labyrinth.");
break;
case LEVEL_ABYSS: