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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-11 20:18:40 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-11 20:18:40 +0000
commit7f1f52b6d4774fb6cc523ec035dbf4ac4cd4af48 (patch)
treea3dac50cafd840505cbe1a06e2aabc76a3e8b827 /crawl-ref/source/misc.cc
parent1daa1c18ab74074b6d4d0bb4b3fb2c4e250516af (diff)
downloadcrawl-ref-7f1f52b6d4774fb6cc523ec035dbf4ac4cd4af48.tar.gz
crawl-ref-7f1f52b6d4774fb6cc523ec035dbf4ac4cd4af48.zip
Another of those commits on monster speech, hopefully the last one for
some time, though. I added a new prefix "related" if the player character has the same genus as the monster. My new prefix additions (hostile, related and religion) can now be skipped in the speech lookup, which fixes a couple of problems where several monsters were forced silent because of lookup problems. Also clean up the lookup process for silence, allow charmed monsters to sometimes speak (if rarely) and added several debugging statements that are also mentioned in monster_speech.txt that is now clearer than ever before (I hope). Fixed a couple of bugs in the monster shape calculation where the old glyphs were still being used. Also, a Draconian character eating any type of Draconian will now count as cannibalism. Also: FR 1894060: Level annotations now prompt for confirmation if they contain an exclamation mark (rather than "WARN"). Fix 1859443: Arriving on a square via staircase now calls request_autopickup and will describe items on the square. Oh, and fix init.txt to really allow reading in macros from external files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3604 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc12
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 4cb63046bc..ad5f84db63 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -650,12 +650,12 @@ void up_stairs(dungeon_feature_type force_stair,
crawl_state.level_annotation_shown = false;
- if (level_annotation_has("WARN", next_level_id)
+ if (level_annotation_has("!", next_level_id)
&& next_level_id != level_id::current()
&& next_level_id.level_type == LEVEL_DUNGEON && !force_stair)
{
mpr("Warning: level annotation for next level is:", MSGCH_PROMPT);
- mpr(get_level_annotation(next_level_id).c_str(), MSGCH_PROMPT);
+ mpr(get_level_annotation(next_level_id).c_str(), MSGCH_PLAIN, YELLOW);
if (!yesno("Enter next level anyway?", true, 0, true, false))
{
@@ -711,7 +711,7 @@ void up_stairs(dungeon_feature_type force_stair,
old_level_info.update();
// Make sure we return to our main dungeon level... labyrinth entrances
- // in the abyss or pandemonium a bit trouble (well the labyrinth does
+ // in the abyss or pandemonium are a bit trouble (well the labyrinth does
// provide a way out of those places, its really not that bad I suppose)
if (level_type_exits_up(you.level_type))
you.level_type = LEVEL_DUNGEON;
@@ -885,6 +885,7 @@ void up_stairs(dungeon_feature_type force_stair,
}
}
}
+ request_autopickup();
} // end up_stairs()
void down_stairs( int old_level, dungeon_feature_type force_stair,
@@ -1031,12 +1032,12 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
crawl_state.level_annotation_shown = false;
- if (level_annotation_has("WARN", next_level_id)
+ if (level_annotation_has("!", next_level_id)
&& next_level_id != level_id::current()
&& next_level_id.level_type == LEVEL_DUNGEON && !force_stair)
{
mpr("Warning: level annotation for next level is:", MSGCH_PROMPT);
- mpr(get_level_annotation(next_level_id).c_str(), MSGCH_PROMPT);
+ mpr(get_level_annotation(next_level_id).c_str(), MSGCH_PLAIN, YELLOW);
if (!yesno("Enter next level anyways?", true, 0, true, false))
{
@@ -1393,6 +1394,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
new_level_info.update_stair(you.x_pos, you.y_pos, lp, true);
}
}
+ request_autopickup();
} // end down_stairs()
void trackers_init_new_level(bool transit)