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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 08:59:19 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 09:09:43 +0200
commit91480fa09bfd0c7e937cdf0b29360c9e10413f62 (patch)
tree8de9cb01752af154a93f3060e8163f08cefb1a0c /crawl-ref/source/misc.cc
parentdcc94e4df24a1111124d87532aaa263f55edf58d (diff)
downloadcrawl-ref-91480fa09bfd0c7e937cdf0b29360c9e10413f62.tar.gz
crawl-ref-91480fa09bfd0c7e937cdf0b29360c9e10413f62.zip
More renaming and reorganization of feature checks.
There were a couple of functions is_something(dgn_feature_type feat) defined in travel.cc that were otherwise independent of travel. For consistency, move these to terrain.cc and rename to feat_is_something. One might also consider renaming the various feat_is_whatever functions to just is_whatever.
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index fc9cefbf0b..a43ce79974 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -1313,7 +1313,7 @@ static void climb_message(dungeon_feature_type stair, bool going_up,
(player_is_airborne() ? "float" : "slide"));
}
}
- else if (is_gate(stair))
+ else if (feat_is_gate(stair))
{
mprf("You %s %s through the gate.",
you.flight_mode() == FL_FLY ? "fly" :
@@ -1776,7 +1776,7 @@ void up_stairs(dungeon_feature_type force_stair,
}
if (you.burden_state == BS_OVERLOADED && !feat_is_escape_hatch(stair_find)
- && !is_gate(stair_find))
+ && !feat_is_gate(stair_find))
{
mpr("You are carrying too much to climb upwards.");
you.turn_is_over = true;
@@ -1858,9 +1858,9 @@ void up_stairs(dungeon_feature_type force_stair,
const dungeon_feature_type stair_taken = stair_find;
- if (you.flight_mode() == FL_LEVITATE && !is_gate(stair_find))
+ if (you.flight_mode() == FL_LEVITATE && !feat_is_gate(stair_find))
mpr("You float upwards... And bob straight up to the ceiling!");
- else if (you.flight_mode() == FL_FLY && !is_gate(stair_find))
+ else if (you.flight_mode() == FL_FLY && !feat_is_gate(stair_find))
mpr("You fly upwards.");
else
climb_message(stair_find, true, old_level_type);
@@ -2090,7 +2090,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
}
if (!force_stair && you.flight_mode() == FL_LEVITATE
- && !is_gate(stair_find))
+ && !feat_is_gate(stair_find))
{
mpr("You're floating high up above the floor!");
return;