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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-13 20:40:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-13 20:40:39 +0000
commit9fecb788095cc5315ef5f1485e0b736563a21460 (patch)
tree4dd717741b428607d8b91ce4a5dd05044c2e0d2f /crawl-ref/source/misc.cc
parentcab797009b47f77520b8db9f8b427ba9ea14f63c (diff)
downloadcrawl-ref-9fecb788095cc5315ef5f1485e0b736563a21460.tar.gz
crawl-ref-9fecb788095cc5315ef5f1485e0b736563a21460.zip
* Add stair repelling as a bad Xom effect.
* Experimentally make tension increase the odds for good effects. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 589fdfe492..488babbb43 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -1635,6 +1635,11 @@ static bool _stair_moves_pre(dungeon_feature_type stair)
else
pct = 50;
+ // When the effect is still strong, the chance to actually catch a stair
+ // is smaller. (Assuming the duration starts out at 500.)
+ const int dur = std::max(0, you.duration[DUR_REPEL_STAIRS_CLIMB] - 200);
+ pct += dur/20;
+
if (!x_chance_in_y(pct, 100))
return (false);