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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
commit | b047730f0c88df6ab5d53aac6470a47aae2a7af3 (patch) | |
tree | 77f59865f0ce7a9c089101fb9ca752111d7aed15 /crawl-ref/source/misc.cc | |
parent | d91b7c79b321690ca48ec952cd6012b419eb3c03 (diff) | |
download | crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.tar.gz crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.zip |
In arena mode, make mons_friendly() and mons_wont_attack() always return false,
with mons_friendly_real() and monst_wont_attack_real() having the old behaviour
of ignoring arena mode. Remove all special casing of
"mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real()
and mons_wont_attack_real() in the monster code which distinguishes friend from
foe. Might be a bit buggy.
Make Zot traps affect all monsters in arena mode, and never the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r-- | crawl-ref/source/misc.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index a6d22b8bd2..dd5765ecf3 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -3093,6 +3093,8 @@ std::string your_hand(bool plural) bool stop_attack_prompt(const monsters *mon, bool beam_attack, bool beam_target) { + ASSERT(!crawl_state.arena); + if (you.confused() || !you.can_see(mon)) return (false); |