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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 03:39:41 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 03:39:41 +0000 |
commit | dcf7801daff4c7c76e461c5ad08749394e64466b (patch) | |
tree | ec4411652736ce6267b0a1a9c07782dd4a089497 /crawl-ref/source/misc.cc | |
parent | cf87ca267353855c40cc29c08eb40b646693e3e2 (diff) | |
download | crawl-ref-dcf7801daff4c7c76e461c5ad08749394e64466b.tar.gz crawl-ref-dcf7801daff4c7c76e461c5ad08749394e64466b.zip |
Add dump sections for branch/area details for turns and
experience/kills, with the section names being turns_by_place and
kills_by_place. Also includes a "visits" dump section (included in the
"misc" section") a brief description of the number of
branches/levels/areas/etc you visited.
Breaks savefile compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2102 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r-- | crawl-ref/source/misc.cc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index 4b3a6a8f4a..30f2ed3627 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -460,8 +460,8 @@ void up_stairs(dungeon_feature_type force_stair) { dungeon_feature_type stair_find = force_stair? force_stair : grd[you.x_pos][you.y_pos]; - const branch_type old_where = you.where_are_you; - const bool was_a_labyrinth = you.level_type != LEVEL_DUNGEON; + const branch_type old_where = you.where_are_you; + const level_area_type old_level_type = you.level_type; if (stair_find == DNGN_ENTER_SHOP) { @@ -597,7 +597,7 @@ void up_stairs(dungeon_feature_type force_stair) else climb_message(stair_find, true); - load(stair_taken, LOAD_ENTER_LEVEL, was_a_labyrinth, old_level, old_where); + load(stair_taken, LOAD_ENTER_LEVEL, old_level_type, old_level, old_where); you.turn_is_over = true; @@ -672,8 +672,7 @@ void up_stairs(dungeon_feature_type force_stair) void down_stairs( int old_level, dungeon_feature_type force_stair ) { int i; - const level_area_type old_level_type = you.level_type; - const bool was_a_labyrinth = you.level_type != LEVEL_DUNGEON; + const level_area_type old_level_type = you.level_type; const dungeon_feature_type stair_find = force_stair? force_stair : grd[you.x_pos][you.y_pos]; @@ -915,7 +914,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair ) } const bool newlevel = - load(stair_taken, LOAD_ENTER_LEVEL, was_a_labyrinth, + load(stair_taken, LOAD_ENTER_LEVEL, old_level_type, old_level, old_where); if (newlevel) |