summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/misc.cc
diff options
context:
space:
mode:
authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-11 13:38:28 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-11 13:38:28 +0000
commitebc2cb26f221bbce6a2cf5cbd3ce250af75e914f (patch)
tree8d64cd38054d2b584c5ad8849ee42b936475783f /crawl-ref/source/misc.cc
parent89adf4610b5206a5f42187ee90cd01e54583f5d9 (diff)
downloadcrawl-ref-ebc2cb26f221bbce6a2cf5cbd3ce250af75e914f.tar.gz
crawl-ref-ebc2cb26f221bbce6a2cf5cbd3ce250af75e914f.zip
After discussion with dpeg, added a Scroll of Antimagic,
taking probability (equal to ?oHolyWord) from the ?oPaper. Effects apply to all creatures within LOS, including you, with no magic resistance check: - Remove all magical enchantments (e.g. Haste, but not Poison) - Cut magic resistance in half for 40 turns. (This does not affect magic-immunes.) Balance testing, etc., needed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7211 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc23
1 files changed, 10 insertions, 13 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index c55e4573b2..b411f205c7 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -2388,25 +2388,22 @@ std::vector<monsters*> get_nearby_monsters(bool want_move,
std::vector<monsters*> mons;
- // Sweep every square within range.
+ // Sweep every visible square within range.
for ( radius_iterator ri(you.pos(), range); ri; ++ri )
{
const unsigned short targ_monst = env.mgrid(*ri);
if (targ_monst != NON_MONSTER)
{
- if (see_grid(*ri))
+ monsters *mon = &menv[targ_monst];
+ if (mon->alive()
+ && (!require_visible || player_monster_visible(mon))
+ && !mons_is_submerged(mon)
+ && (!mons_is_mimic(mon->type) || mons_is_known_mimic(mon))
+ && (!dangerous_only || !mons_is_safe(mon, want_move)))
{
- monsters *mon = &menv[targ_monst];
- if (mon->alive()
- && (!require_visible || player_monster_visible(mon))
- && !mons_is_submerged(mon)
- && (!mons_is_mimic(mon->type) || mons_is_known_mimic(mon))
- && (!dangerous_only || !mons_is_safe(mon, want_move)))
- {
- mons.push_back(mon);
- if (just_check) // stop once you find one
- return mons;
- }
+ mons.push_back(mon);
+ if (just_check) // stop once you find one
+ return mons;
}
}
}