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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 23:20:18 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 23:20:18 +0000
commit151e03aa3be3015e394dba00cc16e8024031c87f (patch)
tree4e3febf2b67c54ef87b348cbb0ba17e0be1db079 /crawl-ref/source/misc.h
parent9bd7a3af19172474a95751224c4bb2f5e7e31ac3 (diff)
downloadcrawl-ref-151e03aa3be3015e394dba00cc16e8024031c87f.tar.gz
crawl-ref-151e03aa3be3015e394dba00cc16e8024031c87f.zip
Add various long-standing skeleton changes, to compensate for their
stairs-related weakness: * For consistency, skeletons created by vampire draining now have the normal duration of 200, instead of 90. To compensate for this, they are left 25% of the time imstead of 75%. * Skeletons can now be left after butchering corpses, with the same chance of 25%, so that vampires don't have an exclusive advantage. * Monsters that eat corpses (and effectively butcher them) can leave skeletons from doing so, with the same chance of 25%. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8095 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 1374dbef26..4f2a5ffddc 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -24,8 +24,9 @@ bool merfolk_change_is_safe(bool quiet = false);
void merfolk_start_swimming();
void new_level();
void trackers_init_new_level(bool transit);
-void turn_corpse_into_skeleton(item_def &item, int time = 200);
+void turn_corpse_into_skeleton(item_def &item);
void turn_corpse_into_chunks(item_def &item);
+void turn_corpse_into_skeleton_and_chunks(item_def &item);
void init_stack_blood_potions( item_def &stack, int age = -1 );
void maybe_coagulate_blood_potions_floor( int obj );