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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-21 10:49:08 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-21 10:49:08 +0000 |
commit | 300b157c23f4b3a0727a19b3fd89d24e909f5184 (patch) | |
tree | c7a447c9301f2dac0182878f85b845d225fb671c /crawl-ref/source/misc.h | |
parent | 724da7b6f8eebce7b00ac5f58702b7cd2d868a69 (diff) | |
download | crawl-ref-300b157c23f4b3a0727a19b3fd89d24e909f5184.tar.gz crawl-ref-300b157c23f4b3a0727a19b3fd89d24e909f5184.zip |
Fix 2085598: Nemelex won't be disappointed if there are invisible monsters
nearby when drawing from Destruction, even if you can't see them.
Xom can now act on creatures you can't see.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6960 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 442cefbbc0..35b5df6daa 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -72,14 +72,17 @@ void curare_hits_player(int agent, int degree); bool mons_is_safe(const monsters *mon, bool want_move = false); -void get_playervisible_monsters(std::vector<monsters*>& mons, - bool want_move = false, bool just_check = false, - bool dangerous_only = false, int range = -1); +std::vector<monsters*> get_nearby_monsters(bool want_move = false, + bool just_check = false, + bool dangerous_only = false, + bool require_visible = true, + int range = -1); bool i_feel_safe(bool announce = false, bool want_move = false, bool just_monsters = false, int range = -1); -bool there_are_monsters_nearby(); +bool there_are_monsters_nearby(bool dangerous_only = false, + bool require_visible = true); void setup_environment_effects(); |