diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 01:35:41 +0100 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 02:32:06 +0100 |
commit | 928479a2ce6674d27d6ef03d7a06f81803ccdfae (patch) | |
tree | f9c1a9ddd869efe1e725e870519cfc83b0259f75 /crawl-ref/source/misc.h | |
parent | 2c33ddb4c83370db12567cdddaa7f4fe696481c9 (diff) | |
download | crawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.tar.gz crawl-ref-928479a2ce6674d27d6ef03d7a06f81803ccdfae.zip |
Convert some ints to monster_type.
There's a whole lot of places that pass monster_type as int, often
with varying meanings for the value -1. This moves some of these
to monster_type, introducing MONS_NO_MONSTER and MONS_PLAYER as
new invalid special values.
Also improve on the autoexclude descriptions.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 37ced6dae7..c6efd53cd2 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -33,13 +33,13 @@ long remove_oldest_blood_potion( item_def &stack ); void remove_newest_blood_potion( item_def &stack, int quant = -1 ); void merge_blood_potion_stacks(item_def &source, item_def &dest, int quant); -bool can_bottle_blood_from_corpse( int mons_type ); -int num_blood_potions_from_corpse( int mons_class, int chunk_type = -1 ); +bool can_bottle_blood_from_corpse(int mons_type); +int num_blood_potions_from_corpse(int mons_class, int chunk_type = -1); void turn_corpse_into_blood_potions (item_def &item); void turn_corpse_into_skeleton_and_blood_potions(item_def &item); -void split_potions_into_decay( int obj, int amount, bool need_msg = true ); +void split_potions_into_decay(int obj, int amount, bool need_msg = true); -void bleed_onto_floor(const coord_def& where, int mon, int damage, +void bleed_onto_floor(const coord_def& where, monster_type mon, int damage, bool spatter = false, bool smell_alert = true); void generate_random_blood_spatter_on_level(); |