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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-13 15:46:45 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-13 15:46:45 +0000 |
commit | c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5 (patch) | |
tree | ad68b92ce822cad4a7ba541282afdeba6b7fd9c4 /crawl-ref/source/misc.h | |
parent | d436eeaf8f01d5e9b0476254171b6a0bcc2c403d (diff) | |
download | crawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.tar.gz crawl-ref-c32244f1ca9dfacd55040e1a61c3ff6c5c1ab4d5.zip |
Remove atk and def from melee_attack.
Rewrite some code to use actor methods instead of calling things
directly. In theory, attacker_as_monster() and defender_as_monster()
are hacks; any calls to them that can be replaced by calls to actor
methods should be.
Fix some inconsistencies with monster bleeding and summoned creatures.
(This should probably go into actor::can_bleed().)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8444 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 10ac17ed89..77ba1e643f 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -43,7 +43,6 @@ void turn_corpse_into_blood_potions (item_def &item); void turn_corpse_into_skeleton_and_blood_potions(item_def &item); void split_potions_into_decay( int obj, int amount, bool need_msg = true ); -bool victim_can_bleed(int montype); void bleed_onto_floor(const coord_def& where, int mon, int damage, bool spatter = false, bool smell_alert = true); void generate_random_blood_spatter_on_level(); |