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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-11-13 12:33:41 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-11-13 12:33:41 +0000 |
commit | f19ffb0cf2b7db6897674d73191525cb54831723 (patch) | |
tree | eb83c1180bd1f6137e4566b45d5d414def477e7d /crawl-ref/source/misc.h | |
parent | 2ce8ccfa9ec7125c1519f2b9efbe1fe25aa5ad48 (diff) | |
download | crawl-ref-f19ffb0cf2b7db6897674d73191525cb54831723.tar.gz crawl-ref-f19ffb0cf2b7db6897674d73191525cb54831723.zip |
The number of traps randomly generated on a level, and which types of
traps are randomly selected, can now easily be controlled on a branch by
branch basis (and for Pan and the Abyss), similar to how monster level
and rarity is controlled (via function pointers in the Branch data
structure). The same can be done for fog machines (though this feature
isn't being used as of yet).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2846 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 0dee017b67..460c76e403 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -123,7 +123,4 @@ bool scramble(void); bool interrupt_cmd_repeat( activity_interrupt_type ai, const activity_interrupt_data &at ); -////////////////////////////////////////////////////////////////////// -bool is_valid_shaft_level(); - #endif |