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author | Charles Otto <ottochar@gmail.com> | 2009-11-11 23:32:33 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-11 23:57:28 -0500 |
commit | 4cf89bf43fe0847385567b94f0a61a16003561fb (patch) | |
tree | 0592151dd59949eabc8c3223ddaac6cac809d6d1 /crawl-ref/source/mon-abil.cc | |
parent | 37ba8b3ae6c9c7f6b39e372c4dd8f305f69923be (diff) | |
download | crawl-ref-4cf89bf43fe0847385567b94f0a61a16003561fb.tar.gz crawl-ref-4cf89bf43fe0847385567b94f0a61a16003561fb.zip |
Change the ballistomycete activation mechanic
Give ballistomycetes a counter, when it's at zero they have the slow
spawn rate (are considered inactive), when it's greater than zero they
have the fast spawn rate. Killing a ballisto gives +1 to any others on
the level, a ballisto spawning a spore subtracts 1 from its own counter
Diffstat (limited to 'crawl-ref/source/mon-abil.cc')
-rw-r--r-- | crawl-ref/source/mon-abil.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-abil.cc b/crawl-ref/source/mon-abil.cc index 3c93b540a2..5ed1f0435b 100644 --- a/crawl-ref/source/mon-abil.cc +++ b/crawl-ref/source/mon-abil.cc @@ -1439,8 +1439,7 @@ void mon_nearby_ability(monsters *monster) // square they move off of. void ballisto_on_move(monsters * monster, const coord_def & position) { - if (monster->type == MONS_GIANT_SPORE - && monster->behaviour == BEH_WANDER) + if (monster->type == MONS_GIANT_SPORE) { // The number field is used as a cooldown timer for this behavior. if (monster->number <= 0) |