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author | Charles Otto <ottochar@gmail.com> | 2009-11-13 19:44:57 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-13 19:47:28 -0500 |
commit | dfc417fb139ee880cccfcbca5c8c7ec94913da63 (patch) | |
tree | 3c8134ffa1f07c5135a6069c0e58821a26c8ec06 /crawl-ref/source/mon-abil.h | |
parent | 693fc6950536238c4ce6155b67da539f0649e066 (diff) | |
download | crawl-ref-dfc417fb139ee880cccfcbca5c8c7ec94913da63.tar.gz crawl-ref-dfc417fb139ee880cccfcbca5c8c7ec94913da63.zip |
Change ballistomycete spawn mechanics (again)
When a spore pops or a ballistomycete is killed randomly select a
single ballisto to activate instead of activating the entire level's
worth. Along with this, only deactivate the ballisto that produced a
spore instead of deactivating the entire level.
Rationale: since inactive ballistos don't interrupt travel anymore it's
nicer from an interface perspective to keep most of the ballistos on
the level inactive.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r-- | crawl-ref/source/mon-abil.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h index efced91fa4..47aee1641a 100644 --- a/crawl-ref/source/mon-abil.h +++ b/crawl-ref/source/mon-abil.h @@ -18,6 +18,5 @@ bool slime_split_merge(monsters *thing); void ballisto_on_move(monsters * monster, const coord_def & pos); void activate_ballistomycetes( monsters * monster, const coord_def & origin); -void deactivate_ballistos(); #endif |