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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/mon-act.cc
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index 08993ab449..d9bce0dbfd 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -857,7 +857,8 @@ static bool _handle_scroll(monsters *monster)
simple_monster_message(monster, " reads a scroll.");
const int mon = create_monster(
mgen_data(MONS_ABOMINATION_SMALL, SAME_ATTITUDE(monster),
- 0, 0, monster->pos(), monster->foe, MG_FORCE_BEH));
+ monster, 0, 0, monster->pos(), monster->foe,
+ MG_FORCE_BEH));
read = true;
if (mon != -1)