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authorCharles Otto <ottochar@gmail.com>2009-11-11 00:47:15 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-11 00:47:58 -0500
commit21cc906692321fd60c3fa6ab4780ce1fa0f083c6 (patch)
tree0936f66d5b2420dbc242d8b0d3afe153b62dc63c /crawl-ref/source/mon-act.cc
parent4bf7a0a7ff66c0eb13674d4467dcee5c1301a359 (diff)
downloadcrawl-ref-21cc906692321fd60c3fa6ab4780ce1fa0f083c6.tar.gz
crawl-ref-21cc906692321fd60c3fa6ab4780ce1fa0f083c6.zip
Change ballistomycete spore spawning mechanics
Make spore production use a timer instead of a chance per turn. Give ballistomycetes 2 basic states, for now differentiated by glyph color. They start out magenta and have a slow spawn rate (1 per ~1500 turns), when a ballisto dies any others on the level become active, changing color to light red and spawning spores quickly (1 per ~150 turns)
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