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author | Charles Otto <ottochar@gmail.com> | 2009-11-11 00:47:15 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-11 00:47:58 -0500 |
commit | 21cc906692321fd60c3fa6ab4780ce1fa0f083c6 (patch) | |
tree | 0936f66d5b2420dbc242d8b0d3afe153b62dc63c /crawl-ref/source/mon-act.cc | |
parent | 4bf7a0a7ff66c0eb13674d4467dcee5c1301a359 (diff) | |
download | crawl-ref-21cc906692321fd60c3fa6ab4780ce1fa0f083c6.tar.gz crawl-ref-21cc906692321fd60c3fa6ab4780ce1fa0f083c6.zip |
Change ballistomycete spore spawning mechanics
Make spore production use a timer instead of a chance per turn.
Give ballistomycetes 2 basic states, for now differentiated by glyph
color. They start out magenta and have a slow spawn rate (1 per ~1500
turns), when a ballisto dies any others on the level become active,
changing color to light red and spawning spores quickly (1 per ~150
turns)
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
0 files changed, 0 insertions, 0 deletions