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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-15 23:00:47 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-15 23:02:06 -0800
commit950d0852c9fc444994685503fc2eab5a3649dfe5 (patch)
tree3b6eeb95d06ed11b9af9b69e3d2ab303d6909aaa /crawl-ref/source/mon-behv.cc
parent5d53fe4d764de92058f505a240af27438c07785e (diff)
downloadcrawl-ref-950d0852c9fc444994685503fc2eab5a3649dfe5.tar.gz
crawl-ref-950d0852c9fc444994685503fc2eab5a3649dfe5.zip
_guess_invis_foe_pos(): fix radius_iterator
Use the radius_iterator constructor whihc doesn't depend upon the player's LOS.
Diffstat (limited to 'crawl-ref/source/mon-behv.cc')
-rw-r--r--crawl-ref/source/mon-behv.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc
index 9c241fac9d..9868e8dcda 100644
--- a/crawl-ref/source/mon-behv.cc
+++ b/crawl-ref/source/mon-behv.cc
@@ -990,7 +990,7 @@ static void _guess_invis_foe_pos(monsters *mon, bool strict = true)
std::vector<coord_def> possibilities;
- for (radius_iterator ri(mon->pos(), guess_radius); ri; ++ri)
+ for (radius_iterator ri(mon->pos(), guess_radius, C_ROUND); ri; ++ri)
{
// NOTE: This depends on mon_see_cell() ignoring clouds,
// so that cells hidden by opaque clouds are included