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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
commit51ded013829b4cd8f73fa7f6313e73d2f7550aa5 (patch)
tree58a2f3973efdd6fb016f3ab7a3a71809d0d888d0 /crawl-ref/source/mon-cast.cc
parent418a2664a3de915971c847d9fb16e93bc263661e (diff)
downloadcrawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.tar.gz
crawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.zip
Make many checks for monster (non)existence on squares use monster_at().
Not all are changed yet, as there are several index checks still needed for debugging purposes. Also, make many checks for player/monster (non)existence use actor_at().
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index a9535cea2e..0c78d3e7ef 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -1896,7 +1896,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
for (adjacent_iterator ai(monster->pos()); ai; ++ai)
{
// we can blink away the crowd, but only our allies
- if (mgrd(*ai) != NON_MONSTER
+ if (monster_at(*ai)
&& monster_at(*ai)->attitude != monster->attitude)
sumcount++;
if (grd(*ai) != DNGN_FLOOR && grd(*ai) > DNGN_MAX_NONREACH
@@ -1915,13 +1915,13 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
sumcount = 0;
for (adjacent_iterator ai(monster->pos()); ai; ++ai)
{
- if (mgrd(*ai) != NON_MONSTER && monster_at(*ai) != monster)
+ if (monster_at(*ai) && monster_at(*ai) != monster)
{
monster_at(*ai)->blink();
- if (mgrd(*ai) != NON_MONSTER)
+ if (monster_at(*ai))
{
monster_at(*ai)->teleport(true);
- if (mgrd(*ai) != NON_MONSTER)
+ if (monster_at(*ai))
continue;
}
}