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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 17:24:08 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 17:26:43 +0100 |
commit | 6aad7a2a186bc80f8055013e1c667c57d105b91d (patch) | |
tree | e1ba086859e21948e59eeb5293621d13a58983a3 /crawl-ref/source/mon-cast.cc | |
parent | 1cc856bac7e70027177e66450635e3829be0cb62 (diff) | |
download | crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.tar.gz crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.zip |
Implement spell "blink close".
This allows a monster to blink close to its target.
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r-- | crawl-ref/source/mon-cast.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc index 7616162696..798dba18fd 100644 --- a/crawl-ref/source/mon-cast.cc +++ b/crawl-ref/source/mon-cast.cc @@ -1295,6 +1295,8 @@ bool handle_mon_spell(monsters *monster, bolt &beem) blink_range(monster); else if (spell_cast == SPELL_BLINK_AWAY) blink_away(monster); + else if (spell_cast == SPELL_BLINK_CLOSE) + blink_close(monster); else { if (spell_needs_foe(spell_cast)) |