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authorRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:24:08 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:26:43 +0100
commit6aad7a2a186bc80f8055013e1c667c57d105b91d (patch)
treee1ba086859e21948e59eeb5293621d13a58983a3 /crawl-ref/source/mon-cast.cc
parent1cc856bac7e70027177e66450635e3829be0cb62 (diff)
downloadcrawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.tar.gz
crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.zip
Implement spell "blink close".
This allows a monster to blink close to its target.
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 7616162696..798dba18fd 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -1295,6 +1295,8 @@ bool handle_mon_spell(monsters *monster, bolt &beem)
blink_range(monster);
else if (spell_cast == SPELL_BLINK_AWAY)
blink_away(monster);
+ else if (spell_cast == SPELL_BLINK_CLOSE)
+ blink_close(monster);
else
{
if (spell_needs_foe(spell_cast))