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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:51:31 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:54:40 +1000
commit6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b (patch)
treebdeeadb24ca7a72c465ab32560f96ba5a95d4b16 /crawl-ref/source/mon-cast.cc
parentbe0551c2205ac189be5558447625642553c80dd3 (diff)
downloadcrawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.tar.gz
crawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.zip
New monster spell: Sleep. Give sleep to Aizul.
Unlike Ensorcelled Hibernation, Sleep checks MR only, rather than MR and cold resistance. It also does not check monsters having SLEEP_WEARY. It will not act on something that is already sleep.
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index abf7869571..83f3fff30f 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -286,6 +286,11 @@ bolt mons_spells( monsters *mons, spell_type spell_cast, int power,
beam.is_beam = true;
break;
+ case SPELL_SLEEP:
+ beam.flavour = BEAM_SLEEP;
+ beam.is_beam = true;
+ break;
+
case SPELL_POLYMORPH_OTHER:
beam.flavour = BEAM_POLYMORPH;
beam.is_beam = true;
@@ -730,6 +735,8 @@ bool setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
if (spell_cast == SPELL_TELEPORT_SELF)
pbolt.ench_power = 2000;
+ else if (spell_cast == SPELL_SLEEP)
+ pbolt.ench_power = 6 * monster->hit_dice;
pbolt.beam_source = monster_index(monster);